AI-Powered 3D Modelling for the Stripe Community
A keychain, a coaster, a cup and a small llama figurine. We created this collection for the Stripe community, using AI-assisted modelling to turn design directions into editable 3D objects and refine them through successive versions.
Giving a community identity a physical form
Community merchandise starts with a simple question: what would people enjoy keeping? A keychain can travel with someone every day. A coaster can sit beside their laptop. A small figurine gives a desk a little character. Each object offers a different way to carry a shared identity beyond a screen.
For this project, we explored that idea through a family of Stripe-themed designs. The wordmark was a common thread, but each object needed its own treatment. Lettering that reads clearly on a flat keychain needs a different approach when it follows the surface of a cup or sits in the side of a figurine.
Four objects, four design problems
The keychain A compact format for exploring the Stripe wordmark, raised and recessed details, and black-and-white variations. Small changes to the lettering and proportions affect the whole piece.
The coaster A wider surface for the community identity, with variations in outlines, lettering and contrast. The design has to read as one object when viewed from above.
The cup A curved form with an indented wordmark. It explores how the lettering becomes part of the surface and how light makes that depth visible as the object turns.
The llama An all-white figurine with a recessed Stripe logo. Refinements focused on a smooth, continuous neck and tapered legs that blend into the body, giving the model a more coherent silhouette.
How AI helped build the models
We used AI to help generate and revise the code that constructs the 3D geometry. Design feedback could then become a specific change to the model: adjust a proportion, recess the lettering, smooth a transition or prepare another variation for review.
That made the conversation around each object practical. We could look at a preview, identify the part that needed attention and work on the next version. The person directing the project still chose which shapes, details and finishes to keep.
The resulting work included editable model files, rendered previews and print preparation. Keeping the underlying geometry editable meant the same design could continue into another revision, a printing workflow or a scene for the website.
The details became clearer between versions
The llama is a good example. Its character depends on how the neck, body and legs meet. Refining those transitions changed how the whole animal read, while the recessed wordmark allowed the design to stay white throughout.
The keychains raised another set of questions: how to arrange multiple pieces on a print plate, how much infill to use and where to place a colour change. Those decisions connect the appearance of a model to the way it will be made.
We prepared keychain batches for the Bambu Lab A1 mini in Bambu Studio, including a nine-piece version with 20% infill and a single white-to-black change. Geometry and sliced toolpaths were checked as part of that preparation. Physical samples let us assess the fit and finish of the object itself.
A film that lets the shapes do the talking
The accompanying Blender showcase is a 20-second, silent film in a square format. It uses the visual language of a product commercial: close-ups of the keychain, floating rotations, controlled lighting, smooth transitions and a final view of the collection together.
Each shot has a job. A close-up draws attention to the depth of the lettering. A slow rotation reveals the thickness and outline of a piece. Moving light helps explain a curved surface. Together, these views make the modelling decisions easier to see than a single still image can.
There are no added captions or title cards. The lettering already on the models remains part of the designs; the film focuses on their form, detail and movement.
From community designs to a wider creative workflow
This project brought together several parts of our work: directing an AI agent, building editable geometry, reviewing visual details, preparing files for fabrication and presenting the results on the web.
The same approach can support an event giveaway, a branded desk object or a product concept that needs to be shown from several angles. A model gives the discussion something concrete to work with. It also creates an asset that can be photographed through a virtual camera, animated or adapted as the idea develops.
For the Stripe community collection, the result is a set of distinct designs with a shared identity, supported by a workflow that carries an idea through modelling, revision and presentation.
Have an idea you want to see in 3D?
Bring us a sketch, a reference or a description of what you want to make. We can help explore the form, refine the model and plan a visual showcase for your website.
Explore our 3D and interactive work or read how we work with AI agents.