Interactive 3D people actually play with
The demo below is Asterion Outpost - a full 3D game that runs in a browser tab, no download, no plugin. Fly with a jetpack, switch between first- and third-person views, tune graphics settings while you play, face boss battles, and team up in PvE co-op to a soundtrack of music and effects. Watch it below, then play it yourself. It's a working proof of what interactive 3D can do for a brand: hold attention, reach every device, and stick in memory. Below, what it's actually doing - and what each capability means for your business.
Suggested article: How we built Asterion Outpost—and what it teaches us about digital engagement.
What Asterion Outpost is doing - and why it matters to you
Rendered live, right in the browserEvery frame is real-time 3D built with three.js and WebGL - no download, no app store, no plugin. Customers click a link and they're in. Less friction means more of them actually engage.
Smooth on the phones people ownAdjustable draw distance and a strict performance budget keep it fluid on mid-range mobiles, with a graceful fallback if a device can't cope. Your whole audience gets in - not just the ones with gaming PCs.
Playable on desktop and touchMouse and keyboard on desktop, full on-screen joystick-and-buttons controls on mobile, plus first- and third-person camera modes and a fuel-managed jetpack. The same experience reaches customers wherever they already are.
Firebase-powered multiplayer PvE co-opPlayers create or join a session with a code, then mine, build, fortify, and defend the same outpost together. Firebase handles signalling and anonymous session identity, while peer-to-peer WebRTC keeps the cooperative action responsive.
Experimental ray-traced reflectionsAn optional screen-space ray-tracing pass brings dynamic reflections to visible geometry. It is especially suited to powerful graphics hardware, including NVIDIA RTX-class systems, and stays optional so players can choose visual fidelity that fits their device.
Graphics settings, tuned in the momentPlayers can adjust quality presets, draw distance, lighting, effects, and optional reflections without leaving the game. That lets the experience stay playable on a wider range of devices while giving powerful hardware room to shine.
Dynamic lighting that reacts to the fightMine, build, fortify and survive escalating waves, wrapped in engaging music, sound effects, cinematic lighting, and optional extra dynamic lights. The energy core, weapons, crystals, combat effects, and boss encounters make the world feel responsive rather than static.
Updated like any web pageBecause it is just your website, a new season, product or campaign ships like a normal deploy - and every tap, session and drop-off is measurable. No resubmission, no guesswork.
The same engine, pointed at your business
A survival game is the fun way to show it off, but the capabilities underneath are exactly what commercial experiences are made of. Swap the outpost for your product and it becomes:
A full game, inside the website itself. Asterion is not a video or a visual gimmick: it is a complete playable experience with movement, combat, progression, audio, settings, boss battles, and co-op. That opens up a much wider creative canvas for launches, communities, training, and campaigns.
A configurator or virtual showroom - customers spin the product, try the other finish, check the fit, and reach checkout already convinced.
A gamified campaign - a branded, shareable moment for a launch or event that earns dwell time and word of mouth instead of scrolling past.
Training and onboarding sims - walk staff or customers through a process in a safe, interactive space, on any device, with no install to manage.
How we keep it fast - and what that means for you
The tempting version of 3D ships a 40MB scene, kills the phone, and makes the rest of the site feel slow. Asterion Outpost doesn't do that. It only loads when you scroll to it, its draw distance scales to the device, and if a browser can't run WebGL it shows a tidy message instead of a broken page - the same discipline goes into anything we build for you.
Under the hood: we use WebGL, Three.js post-processing, scalable quality settings, and optional experimental reflections for powerful GPUs such as NVIDIA RTX-class systems. Everything is picked to fit the job rather than for show. Happy to walk a technical lead through it - the rest of the time, “it's smooth on a mid-range phone” is the only benchmark that matters.
Everything here is live. The demo above is the real Asterion Outpost engine, and we keep a second interactive 3D scene on the site too - both run in production so you can judge the performance and feel for yourself, not from a showreel.
A typical build path
- What's the job? Sell a product, explain a service, make a moment people remember - we pick one and stop trying to do all three.
- Feel it in a rough version first. A low-fidelity prototype so you see the motion and timing early - cheaper to change than polished work.
- Bolt it into your site properly. Same hosting, same measurement, tested on real phones rather than a designer's laptop.
- Tune after launch. Loading states, smaller file sizes, accessible controls - adjusted based on what visitors actually do with it.
Ready to sketch an experience?
Share your product, brand guidelines, and what “success” looks like - we'll propose a scope that matches your timeline and how bold you want to go on the first release.